private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.layer == LayerMask.NameToLayer("Abilities"))
     {
         if (other.gameObject.transform.root.GetComponent <Projectile>() != null)
         {
             if (thisVehicle != other.gameObject.transform.root.GetComponent <Projectile>().getImmunePlayer())
             {
                 playerUIScript.AddToAttacksInRange(other.gameObject.transform);
             }
         }
         else
         {
             playerUIScript.AddToAttacksInRange(other.gameObject.transform);
         }
     }
 }