Пример #1
0
	public override IEnumerator Cast(PlayerTrain playerTrain)
	{
		if (roadFeature != null)
			roadFeature.stopFeature = true;
		foreach (GameObject pile in playerTrain.GetPilesNear()) {
			pile.GetComponent<RoadPile>().hitPoints -= 1;
		}
		playerTrain.ClearPilesNear ();
		yield return null;
	}
Пример #2
0
 public override IEnumerator Cast(PlayerTrain playerTrain)
 {
     if (roadFeature != null)
     {
         roadFeature.stopFeature = true;
     }
     foreach (GameObject pile in playerTrain.GetPilesNear())
     {
         pile.GetComponent <RoadPile>().hitPoints -= 1;
     }
     playerTrain.ClearPilesNear();
     yield return(null);
 }