void Start() { player = BattleManagerScript.Instance.player; targeted = false; posX = this.gameObject.transform.position.x; posY = this.gameObject.transform.position.y; }
// Use this for initialization void Start() { timer = 0f; limit_timer = 0f; step = STEP.STOP; obj = this.gameObject; last_position = this.gameObject.transform.position; input_manager = InputField.GetComponent <InputManager>(); player_state = this.gameObject.GetComponent <PlayerStatusScript>(); right = "right"; left = "left"; up = "up"; down = "down"; open = "open"; hide = "hide"; creatmycopy = "creatmycopy"; shot = "shot"; scroll_content = GameObject.FindGameObjectWithTag("Content"); scroll_control = scroll_content.GetComponent <ScrollControl>(); right_arrow_text = GameObject.FindGameObjectWithTag("rightarrowtext").GetComponent <Text>(); down_arrow_text = GameObject.FindGameObjectWithTag("downarrowtext").GetComponent <Text>(); left_arrow_text = GameObject.FindGameObjectWithTag("leftarrowtext").GetComponent <Text>(); up_arrow_text = GameObject.FindGameObjectWithTag("uparrowtext").GetComponent <Text>(); fire_shot_text = GameObject.FindGameObjectWithTag("fireshottext").GetComponent <Text>(); }
void Start() { gameObject.GetComponent <MeshRenderer>().enabled = false; isTriggered = false; Player = GameObject.Find("Player"); MainCamera = GameObject.Find("Main Camera"); FlashLight = GameObject.Find("Spotlight"); mPlayerStatusScript = Player.GetComponent <PlayerStatusScript>(); mPlayerController = Player.GetComponent <PlayerController>(); mCameraRayScript = MainCamera.GetComponent <CameraRayScript>(); mCrawlScript = Player.GetComponent <CrawlScript>(); mExamineScript = GameObject.Find("CrawlExamine").GetComponent <ExamineScript>(); AxisController[] axisControllerList = Player.GetComponents <AxisController>(); for (int i = 0; i < axisControllerList.GetLength(0); i++) { if (axisControllerList[i].Name == "Right") { mAxisControllerRight = axisControllerList[i]; break; } } }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); player_statu = player.GetComponent <PlayerStatusScript>(); player_statu.AddDummyNow(1); timer = 0; }
void Start() { Player = GameObject.Find("Player"); mPlayerStatusScript = Player.GetComponent <PlayerStatusScript>(); mSwipeController = Player.GetComponent <SwipeController>(); mClickController = Player.GetComponent <ClickController>(); mTriggerScript = GameObject.Find("TriggerDaughter").GetComponent <TriggerScript>(); mAudioSource = GameObject.Find("ScreamSound2").GetComponent <AudioSource>(); mButton = (Texture2D)Resources.Load("btn_press"); gameObjectPrefab = GameObject.FindGameObjectWithTag("Yuriko"); AddAnimationSequence("MoveBackScript", 5.5f, false); IsEnabled = false; IsCrawlOnly = false; mActionSequence = ActionSequence.CRAWL; mButtonSequence1 = (Texture2D)Resources.Load("1 copy"); mButtonSequence2 = (Texture2D)Resources.Load("2 copy"); mButtonSequence3 = (Texture2D)Resources.Load("3 copy"); mButtonSequence4 = (Texture2D)Resources.Load("4 copy"); mButton = (Texture2D)Resources.Load("btn_press"); mButtonPressed = (Texture2D)Resources.Load("gui_press"); mSwipe = (Texture2D)Resources.Load("gui_swipeLeft"); MyStyle = new GUIStyle(); }
void Start() { gameObjectPrefab = GameObject.FindGameObjectWithTag("Father"); mPlayerStatusScript = GameObject.Find("Player").GetComponent <PlayerStatusScript>(); mClickController = GameObject.Find("Player").GetComponent <ClickController>(); mSwipeController = GameObject.Find("Player").GetComponent <SwipeController>(); mTriggerScript = GameObject.Find("TriggerFather").GetComponent <TriggerScript>(); AddAnimationSequence("MoveScript", mTimeIdle, false); mAudioSource = GameObject.Find("ScreamSound").GetComponent <AudioSource>(); mButton = (Texture2D)Resources.Load("btn_press"); mButtonPressed = (Texture2D)Resources.Load("gui_press"); mSwipe = (Texture2D)Resources.Load("gui_swipeRight"); mTime = 0.0f; mTimeIdle = 0.0f; mTimeInput = 3.0f; mImageTime = 0.0f; mImageTimeMax = 0.5f; mValueX = 0.45f; mValueY = 0.45f; mValueOffSet = 0.1f; mIsCompleted = false; mSetInitialVal = true; mIsDamaged = false; //AddAnimationSequence("AttackScript", 2.0f, false); MyStyle = new GUIStyle(); }
void Start() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } tempHealth = 0; health = 10; isDead = false; deathCoroutine = null; energyShield = null; healthRegenCoroutine = null; objectMesh = GetComponent <MeshFilter>().mesh; materials = GetComponent <MeshRenderer>().materials; #if UNITY_EDITOR health = 5000000; #endif }
protected PlayerStatusScript GetPlayerStatusScript() { if (this.playerStatusScript == null) { this.playerStatusScript = TurnManager.GetCurrentPlayer().GetComponent <PlayerStatusScript>(); } return(this.playerStatusScript); }
protected override Action GetNewAction() { UnitFrameGUIScript script = this.transform.parent.GetComponent <UnitFrameGUIScript>(); PlayerStatusScript statusScript = script.GetPlayer(); PlayerActionScript actionScript = statusScript.GetComponent <PlayerActionScript>(); return(new SwitchTurnAction(selectionSound, continuousSound, endActionSound, actionScript)); }
private PlayerStatusScript GetPlayerStatusScript() { if (playerStatusScript == null) { playerStatusScript = this.GetComponent <PlayerStatusScript>(); } return(playerStatusScript); }
// Start is called before the first frame update void Start() { player = GameObject.Find("Player"); transf = player.transform; state = GameObject.Find("GameState").GetComponent <GameStateScript>(); ps = GameObject.Find("PlayerStatus").GetComponent <PlayerStatusScript>(); scene = GameObject.Find("SceneChanger").GetComponent <SceneChangerScript>(); }
void Start() { B4 = GameObject.FindGameObjectWithTag("B4"); MiMi = GameObject.FindGameObjectWithTag("MiMi"); B4Status = B4.GetComponent<PlayerController>().playerStatus; MiMiStatus = MiMi.GetComponent<PlayerController>().playerStatus; canEmpower = B4Status.getCanEmpowerStatus(); }
void Start() { B4 = GameObject.FindGameObjectWithTag("B4"); B4Status = B4.GetComponent<PlayerController>().playerStatus; GUIB4 = GameObject.FindGameObjectWithTag("GUIB4Status").GetComponent<Text>(); MiMi = GameObject.FindGameObjectWithTag("MiMi"); MiMiStatus = MiMi.GetComponent<PlayerController>().playerStatus; GUIMiMi = GameObject.FindGameObjectWithTag("GUIMiMiStatus").GetComponent<Text>(); }
// Update is called once per frame void FixedUpdate() { if (status == null) { status = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerStatusScript>(); if (status != null) { status.onHealthChange += HealthChange; } } }
// Use this for initialization void Start() { obj = this.gameObject; timer = 0f; limit_timer = 0f; step = STEP.STOP; last_position = this.gameObject.transform.position; player = GameObject.FindGameObjectWithTag("Player"); player_temp = GameObject.FindGameObjectWithTag("Player"); player_state = player.GetComponent <PlayerStatusScript>(); }
void Start() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } playerVariables = new Dictionary <string, int>(); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); player_status = player.GetComponent <PlayerStatusScript>(); scroll_content = GameObject.FindGameObjectWithTag("Content"); scroll_control = scroll_content.GetComponent <ScrollControl>(); key_flg = new bool[key.Length]; for (int i = 0; i < key_flg.Length; i++) { key_flg[i] = false; } }
// Update is called once per frame void Update() { if (mv == null) { mv = this.gameObject.GetComponentInParent <PlayerStatusScript>(); } bool walking = mv.IsMoving(); mAnimator.SetBool("walking", walking); if (mv.IsInteractingWithObject()) { mv.SetInteractingWithObject(false); mAnimator.SetTrigger("openingADoor"); } }
// Update is called once per frame void FixedUpdate() { if (status == null) { status = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerStatusScript>(); if (status != null) { status.onScrapChange += ScrapChange; } } if (!hasBoss) { if (SceneManagerScript.GM.Boss != null) { hasBoss = true; SceneManagerScript.GM.Boss.onBossHealthChange += ScrapChange; } } }
void Update() { // This needs to be set here, but ideally needs to happen in another function. // This is caused since playerStatusScript is created in the Start of another function i think // TODO: Fix it if (!B4 || !MiMi) { Debug.LogWarning("WARNING: Cannot find B4 and MiMI on the scene. Destroying Pull of love script."); Destroy(gameObject.GetComponent<PullOfLove>()); return; } MiMiStatus = MiMi.GetComponent<PlayerController>().playerStatus; B4Status = B4.GetComponent<PlayerController>().playerStatus; // Makes sure we can't spam the button if(B4Status.getBondStatus() && Input.GetButtonDown("B4Pull")) { float timeDifference = Time.time - startTime; if (timeDifference > timeDelay) { startTime = Time.time; PullPlayer(MiMi); } } if (MiMiStatus.getBondStatus() && Input.GetButtonDown("MiMiPull")) { float timeDifference = Time.time - startTime; if (timeDifference > timeDelay) { startTime = Time.time; PullPlayer(B4); } } }
void Awake() { collider = GetComponent <CapsuleCollider>(); rigidbody = GetComponent <Rigidbody>(); renderer = GetComponentInChildren <SpriteRenderer>(); animator = GetComponentInChildren <Animator>(); movement = GetComponent <PlayerMovementScript>(); status = GetComponent <PlayerStatusScript>(); ui = GetComponentInChildren <PlayerUIScript>(); if (movement != null) { movement.self = this; } if (status != null) { status.self = this; } if (ui != null) { ui.self = this; } }
public void SetPlayer(PlayerStatusScript player) { this.player = player; }
public void SetVariables() { rb = GetComponent<Rigidbody>(); anim = GetComponent<Animator>(); playerStatus = gameObject.AddComponent<PlayerStatusScript>(); // useful for other scripts //B4 = GameObject.FindGameObjectWithTag("B4"); //MiMi = GameObject.FindGameObjectWithTag("MiMi"); //B4Status = B4.GetComponent<PlayerController>().playerStatus; //MiMiStatus = MiMi.GetComponent<PlayerController>().playerStatus; }
void Start() { AssignAudioObject(); B4 = GameObject.FindGameObjectWithTag("B4"); MiMi = GameObject.FindGameObjectWithTag("MiMi"); B4Animator = B4.GetComponent<Animator>(); MiMiAnimator = MiMi.GetComponent<Animator>(); B4Status = B4.GetComponent<PlayerStatusScript>(); MiMiStatus = MiMi.GetComponent<PlayerStatusScript>(); anim = GetComponent<Animator>(); }
public void SetPlayerStatusScript(PlayerStatusScript playerStatusScript) { //Debug.Log("SetPlayerStatusScript called, path.Count: "+path.Count); this.playerStatusScript = playerStatusScript; }
void Start() { Player = GameObject.Find("Player"); mPlayerStatusScript = Player.GetComponent <PlayerStatusScript>(); mExamineScript = GameObject.Find("ExaminePlane(D)").GetComponent <ExamineScript>(); mPuzzleTimer = GameObject.Find("DollPuzzle").GetComponent <PuzzleTimer>(); mPlayerController = Player.GetComponent <PlayerController>(); mDefaultRegion[0] = Region; mDefaultRegion[1] = Region2; mDefaultRegion[2] = Region3; mDefaultRegion[3] = Region4; mDefaultRegion[4] = Region5; mDefaultRegion[5] = Region6; mDefaultRegion[6] = Region7; mDefaultRegion[7] = Region8; mDefaultRegion[8] = Region9; mDefaultRegion[9] = Region10; mDefaultRegion[10] = Region11; mDefaultPosition[0] = GameObject.Find("Cube 1").transform.position; mDefaultPosition[1] = GameObject.Find("Cube 2").transform.position; mDefaultPosition[2] = GameObject.Find("Cube 3").transform.position; mDefaultPosition[3] = GameObject.Find("Cube 4").transform.position; mDefaultPosition[4] = GameObject.Find("Cube 5").transform.position; mDefaultPosition[5] = GameObject.Find("Cube 6").transform.position; mDefaultPosition[6] = GameObject.Find("Cube 7").transform.position; mDefaultPosition[7] = GameObject.Find("Cube 8").transform.position; mDefaultPosition[8] = GameObject.Find("Cube 9").transform.position; mDefaultPosition[9] = GameObject.Find("Cube 10").transform.position; mDefaultPosition[10] = GameObject.Find("Cube 11").transform.position; mDefaultPosition[11] = GameObject.Find("Empty Tile").transform.position; mOriginalArray = new int[ROW, COL] { { -1, 7, 6, -1 }, { -1, 3, 10, -1 }, { 11, 4, 2, 0 }, { 1, 9, 5, 8 } }; mCurrentArray = new int[ROW, COL] { { -1, 7, 6, -1 }, { -1, 3, 10, -1 }, { 11, 4, 2, 0 }, { 1, 9, 5, 8 } }; mActualArray = new int[ROW - 2, COL] { { -1, 10, 11, -1 }, { -1, 8, 9, -1 } }; mActualArray2 = new int[ROW - 2, COL] { { -1, 10, 11, -1 }, { -1, 9, 8, -1 } }; mActualArray3 = new int[ROW - 2, COL] { { -1, 11, 10, -1 }, { -1, 8, 9, -1 } }; mActualArray4 = new int[ROW - 2, COL] { { -1, 11, 10, -1 }, { -1, 9, 8, -1 } }; InputManager.TouchDownEvent += OnTouchDown; InputManager.TouchUpEvent += OnTouchUp; }
void Start() { mExamineScript = GameObject.Find("/Floor 1/WesternDoor3/GameObject/Plane009/Right").GetComponent <ExamineScript>(); mPlayerStatusScript = GameObject.Find("Player").GetComponent <PlayerStatusScript>(); Key = GameObject.Find("Key"); }
void Start() { B4 = GameObject.FindGameObjectWithTag("B4"); MiMi = GameObject.FindGameObjectWithTag("MiMi"); B4Status = B4.GetComponent<PlayerStatusScript>(); MiMiStatus = MiMi.GetComponent<PlayerStatusScript>(); }