static int OnBlock(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); PlayerState_Block obj = (PlayerState_Block)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Block"); obj.OnBlock(); return(0); }
public void OnBlock() { PlayerState_Block blockState = _owner.m_StateMachine.m_curState as PlayerState_Block; if (blockState != null) { blockState.OnBlock(); } }