public void Reset() { specialWeapon.Reset(); nextShot = Mathf.NegativeInfinity; useFastBullets = true; useIncreasedFireRate = true; }
public void RespawnReset() { specialWeapon.Reset(); nextShot = Mathf.NegativeInfinity; useFastBullets = false; useIncreasedFireRate = false; gui.SetSPWAmmoNumber(specialWeapon.GetAmmoCount()); gui.SetSPWDisplayState(true); }