Пример #1
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 public OutOfControlState(PlayerShadowFSMSystem system) : base(system)
 {
 }
Пример #2
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 public ControlRecoveryState(PlayerShadowFSMSystem system) : base(system)
 {
 }
Пример #3
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 public IdleState(PlayerShadowFSMSystem system) : base(system)
 {
 }
Пример #4
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 public PlayerShadowFSMStateBase(PlayerShadowFSMSystem system)
 {
     _systemMgr = system;
 }
Пример #5
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 public Skill1State(PlayerShadowFSMSystem system) : base(system)
 {
 }
Пример #6
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 public ResurrectionState(PlayerShadowFSMSystem system) : base(system)
 {
 }
Пример #7
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 public DestroyState(PlayerShadowFSMSystem system) : base(system)
 {
 }