public OutOfControlState(PlayerShadowFSMSystem system) : base(system) { }
public ControlRecoveryState(PlayerShadowFSMSystem system) : base(system) { }
public IdleState(PlayerShadowFSMSystem system) : base(system) { }
public PlayerShadowFSMStateBase(PlayerShadowFSMSystem system) { _systemMgr = system; }
public Skill1State(PlayerShadowFSMSystem system) : base(system) { }
public ResurrectionState(PlayerShadowFSMSystem system) : base(system) { }
public DestroyState(PlayerShadowFSMSystem system) : base(system) { }