Example #1
0
 public OutOfControlState(PlayerShadowFSMSystem system) : base(system)
 {
 }
Example #2
0
 public ControlRecoveryState(PlayerShadowFSMSystem system) : base(system)
 {
 }
Example #3
0
 public IdleState(PlayerShadowFSMSystem system) : base(system)
 {
 }
Example #4
0
 public PlayerShadowFSMStateBase(PlayerShadowFSMSystem system)
 {
     _systemMgr = system;
 }
Example #5
0
 public Skill1State(PlayerShadowFSMSystem system) : base(system)
 {
 }
Example #6
0
 public ResurrectionState(PlayerShadowFSMSystem system) : base(system)
 {
 }
Example #7
0
 public DestroyState(PlayerShadowFSMSystem system) : base(system)
 {
 }