Пример #1
0
 private void ShootBall()
 {
     if (!UIManager.IsPointerOverUIElement())
     {
         ps.GetCrosshairDirection(gameObject);
         ps.ball.GetComponent <Rigidbody2D>().AddForce(ps.ballSpeed * transform.right * Time.fixedDeltaTime, ForceMode2D.Impulse);
         ps.ball.transform.parent = null;
         AudioManager.instance.PlayRandom("TurretShoot");
     }
 }