Métodos Frequentes
Métodos Frequentes
Métodos Frequentes
Métodos Frequentes
private void ShootBall() { if (!UIManager.IsPointerOverUIElement()) { ps.GetCrosshairDirection(gameObject); ps.ball.GetComponent <Rigidbody2D>().AddForce(ps.ballSpeed * transform.right * Time.fixedDeltaTime, ForceMode2D.Impulse); ps.ball.transform.parent = null; AudioManager.instance.PlayRandom("TurretShoot"); } }