public void LoadData() { current = new PlayerSaveGame(); current = DataStorage.LoadFromFile <PlayerSaveGame>(StorageMethod.JSON); if (current == null) { current = new PlayerSaveGame(); } }
public void ClearData() { current = new PlayerSaveGame(); DataStorage.SaveToFile <PlayerSaveGame>(current, StorageMethod.JSON); }
public PlayerSaveGameController() { current = new PlayerSaveGame(); }