public void LoadData()
    {
        current = new PlayerSaveGame();
        current = DataStorage.LoadFromFile <PlayerSaveGame>(StorageMethod.JSON);

        if (current == null)
        {
            current = new PlayerSaveGame();
        }
    }
 public void ClearData()
 {
     current = new PlayerSaveGame();
     DataStorage.SaveToFile <PlayerSaveGame>(current, StorageMethod.JSON);
 }
 public PlayerSaveGameController()
 {
     current = new PlayerSaveGame();
 }