public void ButtonUpdateName()
 {
     if (nickNameInputField.text != "" && nickNameInputField.text != null)
     {
         PlayerPrefsSaveSystem.SetPlayerName(nickNameInputField.text);
     }
     else
     {
         Toast.MakeText(EnumToast.Debug, "Enter your name!");
     }
     AudioManager.PlaySFX(EnumAudioId.Button);
 }
Пример #2
0
 public void ButtonUpdateNickName()
 {
     if (nicknameInputField.text != "" && nicknameInputField.text != null)
     {
         PlayerPrefsSaveSystem.SetPlayerName(nicknameInputField.text);
         UIManager.FlushPanel();
     }
     else
     {
         Toast.MakeText(EnumToast.Debug, "Enter a valid name!");
     }
 }
 public void ToggleOnSFXSlider()
 {
     AudioManager.PlaySFX(EnumAudioId.Button);
     if (sfxToggle.IsOn)
     {
         PlayerPrefsSaveSystem.SetSFX(true);
         AudioManager.playSFX = true;
     }
     else
     {
         PlayerPrefsSaveSystem.SetSFX(false);
         AudioManager.playSFX = false;
     }
 }
 public void ToggleOnMusicSlider()
 {
     if (musicToggle.IsOn)
     {
         PlayerPrefsSaveSystem.SetMusic(true);
         AudioManager.playMusic = true;
         AudioManager.FadeIn(EnumAudioId.MainTheme, 0.7f, 2.5f);
     }
     else
     {
         PlayerPrefsSaveSystem.SetMusic(false);
         AudioManager.playMusic = false;
         AudioManager.StopAllMusic();
     }
     AudioManager.PlaySFX(EnumAudioId.Button);
 }
    private void Awake()
    {
        instance = this;
        if (PlayerPrefs.GetInt(P_FirstTime) != 1)
        {
            PlayerPrefs.SetInt(P_SFX, 1);
            PlayerPrefs.SetInt(P_Music, 1);
            PlayerPrefs.SetInt(P_FirstTime, 1);
            AudioManager.playMusic = true;
            AudioManager.playSFX   = true;
            LeanTween.delayedCall(2f, () =>
            {
                UIManager.RenderPanel(EnumUI.NickNamePanel);
            });
        }
        else
        {
            int i = PlayerPrefs.GetInt(P_Music);
            if (i == 1)
            {
                AudioManager.playMusic = true;
            }
            else
            {
                AudioManager.playMusic = false;
            }

            i = PlayerPrefs.GetInt(P_SFX);
            if (i == 1)
            {
                AudioManager.playSFX = true;
            }
            else
            {
                AudioManager.playSFX = false;
            }
        }
    }
 public override void OnEnableUIPanel()
 {
     musicToggle.IsOn        = PlayerPrefsSaveSystem.GetIfMusicOn();
     sfxToggle.IsOn          = PlayerPrefsSaveSystem.GetIfSFXOn();
     nickNameInputField.text = PlayerPrefsSaveSystem.GetPlayerName();
 }
Пример #7
0
 public void OnConnectedToMaster()
 {
     NetworkStateDisplay.ShowNetworkState("Connected to the master server...");
     PhotonNetwork.LocalPlayer.NickName = PlayerPrefsSaveSystem.GetPlayerName();
     Debug.Log("Connected to the server");
 }