public void ButtonUpdateName() { if (nickNameInputField.text != "" && nickNameInputField.text != null) { PlayerPrefsSaveSystem.SetPlayerName(nickNameInputField.text); } else { Toast.MakeText(EnumToast.Debug, "Enter your name!"); } AudioManager.PlaySFX(EnumAudioId.Button); }
public void ButtonUpdateNickName() { if (nicknameInputField.text != "" && nicknameInputField.text != null) { PlayerPrefsSaveSystem.SetPlayerName(nicknameInputField.text); UIManager.FlushPanel(); } else { Toast.MakeText(EnumToast.Debug, "Enter a valid name!"); } }
public void ToggleOnSFXSlider() { AudioManager.PlaySFX(EnumAudioId.Button); if (sfxToggle.IsOn) { PlayerPrefsSaveSystem.SetSFX(true); AudioManager.playSFX = true; } else { PlayerPrefsSaveSystem.SetSFX(false); AudioManager.playSFX = false; } }
public void ToggleOnMusicSlider() { if (musicToggle.IsOn) { PlayerPrefsSaveSystem.SetMusic(true); AudioManager.playMusic = true; AudioManager.FadeIn(EnumAudioId.MainTheme, 0.7f, 2.5f); } else { PlayerPrefsSaveSystem.SetMusic(false); AudioManager.playMusic = false; AudioManager.StopAllMusic(); } AudioManager.PlaySFX(EnumAudioId.Button); }
private void Awake() { instance = this; if (PlayerPrefs.GetInt(P_FirstTime) != 1) { PlayerPrefs.SetInt(P_SFX, 1); PlayerPrefs.SetInt(P_Music, 1); PlayerPrefs.SetInt(P_FirstTime, 1); AudioManager.playMusic = true; AudioManager.playSFX = true; LeanTween.delayedCall(2f, () => { UIManager.RenderPanel(EnumUI.NickNamePanel); }); } else { int i = PlayerPrefs.GetInt(P_Music); if (i == 1) { AudioManager.playMusic = true; } else { AudioManager.playMusic = false; } i = PlayerPrefs.GetInt(P_SFX); if (i == 1) { AudioManager.playSFX = true; } else { AudioManager.playSFX = false; } } }
public override void OnEnableUIPanel() { musicToggle.IsOn = PlayerPrefsSaveSystem.GetIfMusicOn(); sfxToggle.IsOn = PlayerPrefsSaveSystem.GetIfSFXOn(); nickNameInputField.text = PlayerPrefsSaveSystem.GetPlayerName(); }
public void OnConnectedToMaster() { NetworkStateDisplay.ShowNetworkState("Connected to the master server..."); PhotonNetwork.LocalPlayer.NickName = PlayerPrefsSaveSystem.GetPlayerName(); Debug.Log("Connected to the server"); }