Пример #1
0
 public void TryAbility(CreatureGene.CreatureAbility.AbilityType abilityType, Creature enemy)
 {
     foreach (CreatureGene.CreatureAbility ability in abilities[abilityType])
     {
         if (ability.chargesRemaining > 0)
         {
             if (rand.NextDouble() > abilityChance)
             {
                 ability.Use(this, enemy);
                 ability.chargesRemaining--;
                 break;
             }
         }
     }
 }
Пример #2
0
    public void DoTurn(Creature enemy)
    {
        if (healthPoints > 0)
        {
            if (healthPoints / preBattleHealthPoints <= tryHealPercent)
            {
                TryAbility(CreatureGene.CreatureAbility.AbilityType.Heal, enemy);
            }

            if (enemy.healthPoints > 0)
            {
                CreatureGene.CreatureAbility.AbilityType rndAbilityType = (CreatureGene.CreatureAbility.AbilityType)rand.Next(1, 4);
                TryAbility(rndAbilityType, enemy);

                BasicAttack(enemy);
            }
        }
    }