Пример #1
0
 void Start()
 {
     // Get the necessary components
     _pMovement  = GetComponent <PlayerMovement>();
     _pPhotos    = GetComponentInChildren <PlayerPhotos>();
     _pSpotlight = GetComponentInChildren <PlayerSpotlight>();
     _player     = GetComponent <Player>();
 }
Пример #2
0
    public void Start()
    {
        _tempPhotos = new List <Progress.Fish>();

        _rb             = GetComponent <Rigidbody2D>();
        _trashCollector = GetComponent <TrashCollector>();
        _playerMovement = GetComponent <PlayerMovement>();
        _oxygen         = GetComponent <Oxygen>();
        _playerPhotos   = GetComponentInChildren <PlayerPhotos>();

        updateAllLevels();

        resetTransform();
    }