void Start() { // Get the necessary components _pMovement = GetComponent <PlayerMovement>(); _pPhotos = GetComponentInChildren <PlayerPhotos>(); _pSpotlight = GetComponentInChildren <PlayerSpotlight>(); _player = GetComponent <Player>(); }
public void Start() { _tempPhotos = new List <Progress.Fish>(); _rb = GetComponent <Rigidbody2D>(); _trashCollector = GetComponent <TrashCollector>(); _playerMovement = GetComponent <PlayerMovement>(); _oxygen = GetComponent <Oxygen>(); _playerPhotos = GetComponentInChildren <PlayerPhotos>(); updateAllLevels(); resetTransform(); }