void Start() { rigidbody = GetComponent <Rigidbody2D>(); spriteRenderer = GetComponentsInChildren <SpriteRenderer>(); clothesRenderer = Clothes.GetComponent <SpriteRenderer>(); paramater = Resources.Load <PlayerParamater>(Player_Paramater_PATH) as PlayerParamater; nowStamina.Value = paramater.StaminaMax; playerLayer = this.gameObject.layer; invincibleLayer = 2; playerLife.Value = paramater.Life; }
private void Awake() { GameObject obj = GameObject.Find("Player"); rb = obj.GetComponent <Rigidbody2D>(); PC = obj.GetComponent <PlayerController>(); tra = obj.transform; PlayerParamater PP = obj.GetComponent <PlayerParamater>(); playeranimator.animator = PP.PlayerAnimator; playeranimator.Direction = 1; }