private void AddExtinguisher(PlayerNetworkActions pna, string hand, GameObject handObj) { storedObject = handObj.GetComponent <ObjectBehaviour>(); pna.ClearInventorySlot(hand); storedObject.visibleState = false; isFull = true; }
private void AddExtinguisher(PlayerNetworkActions pna, string hand, GameObject handObj) { storedObject = handObj.GetComponent <ObjectBehaviour>(); pna.ClearInventorySlot(hand); storedObject.visibleState = false; isFull = true; }