Пример #1
0
    public override void moveInput()
    {
        character.GetComponent <Rigidbody>().velocity = Vector3.zero;

        if (Input.GetAxis("Vertical" + (int)player.PlayerControllerNumber) > 0 || Input.GetAxis("Vertical" + (int)player.PlayerControllerNumber) < 0)
        {
            character.GetComponent <Rigidbody>().velocity = character.transform.forward * maxMoveSpeed * Input.GetAxis("Vertical" + (int)player.PlayerControllerNumber);
            character.GetComponent <AudioSource> ().pitch = 1.0f + Mathf.Abs(Input.GetAxis("Vertical" + (int)player.PlayerControllerNumber));
        }
        if (Input.GetAxis("Horizontal" + (int)player.PlayerControllerNumber) < 0 || Input.GetAxis("Horizontal" + (int)player.PlayerControllerNumber) > 0)
        {
            character.transform.rotation = character.transform.rotation * Quaternion.Euler(0, maxTurnSpeed * Input.GetAxis("Horizontal" + (int)player.PlayerControllerNumber), 0);
        }
        if (Input.GetButton("ActionButtonLeft" + (int)player.PlayerControllerNumber))
        {
            cannon.localRotation = cannon.localRotation * Quaternion.Euler(0, -maxTurnSpeed, 0);
        }
        if (Input.GetButton("ActionButtonRight" + (int)player.PlayerControllerNumber))
        {
            cannon.localRotation = cannon.localRotation * Quaternion.Euler(0, maxTurnSpeed, 0);
        }
        if (Input.GetButtonDown("UseButton" + (int)player.PlayerControllerNumber))
        {
            if (player.weaponHasAmmo())
            {
                //weapon.fire(cannon.forward);
                player.fire(cannon.forward);
                player.removeWeaponAmmo(1);
            }
        }
        if (Input.GetButtonDown("ShoulderButtonLeft" + (int)player.PlayerControllerNumber))
        {
            //weapon.Switch(-1);
        }
        if (Input.GetButtonDown("ShoulderButtonRight" + (int)player.PlayerControllerNumber))
        {
            //weapon.Switch(1);
        }
    }