public Networked(GameObject character) : base(character) { player = character.GetComponent <PlayerNetTest>(); maxMoveSpeed = player.PlayerStats.MovementSpeed; maxTurnSpeed = 5; cannon = character.transform.GetChild(1); weapon = Object.Instantiate(GameObject.Find("Armory"), cannon).GetComponent <WeaponObject>(); }
public void SetTarget(GameObject target) { player = target; playerObject = player.GetComponent <PlayerNetTest>(); if (PlayerNameText != null) { PlayerNameText.text = playerObject.photonView.owner.NickName; } }