Пример #1
0
 private void Awake()
 {
     d20Audio = GetComponent <D20AudioManager>();
     player   = FindObjectOfType <PlayerMovementRigidbody>();
 }
Пример #2
0
 private void Awake()
 {
     player = FindObjectOfType <PlayerMovementRigidbody>();
 }
Пример #3
0
 private void Awake()
 {
     particleHolder = FindObjectOfType <ParticleHolder>();
     player         = FindObjectOfType <PlayerMovementRigidbody>();
 }
Пример #4
0
 private void Start()
 {
     player = GetComponentInParent <PlayerMovementRigidbody>();
 }