private void Awake() { d20Audio = GetComponent <D20AudioManager>(); player = FindObjectOfType <PlayerMovementRigidbody>(); }
private void Awake() { player = FindObjectOfType <PlayerMovementRigidbody>(); }
private void Awake() { particleHolder = FindObjectOfType <ParticleHolder>(); player = FindObjectOfType <PlayerMovementRigidbody>(); }
private void Start() { player = GetComponentInParent <PlayerMovementRigidbody>(); }