void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag.Contains("Player") && !other.gameObject.CompareTag("PlayerProjectile")) { PlayerMovement player = other.gameObject.GetComponent <PlayerMovement>(); player.AddLife(); //playsound Destroy(this.gameObject); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { player.AddLife(1); addLife.Play(); Debug.Log("Aumenta la vida"); gameObject.SetActive(false); } }