// Update is called once per frame void Update() { currentStatus = PlayerMovement.currentStatus; groundTag = PlayerMovement.groundTag; carryStatus = PlayerMovement.currentCarryStatus; CheckStatus(); }
// Start is called before the first frame update void Start() { stamina = maxStamina; staminaFallRate = 1; staminaRegainRate = 1; currentStatus = PlayerMovement.currentStatus; groundTag = PlayerMovement.groundTag; carryStatus = PlayerMovement.currentCarryStatus; privateCountdown = countdown; }
// Update is called once per frame void Update() { currentStatus = PlayerMovement.currentStatus; CheckStatus(); }