Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        currentStatus = PlayerMovement.currentStatus;
        groundTag     = PlayerMovement.groundTag;
        carryStatus   = PlayerMovement.currentCarryStatus;

        CheckStatus();
    }
Esempio n. 2
0
    // Start is called before the first frame update
    void Start()
    {
        stamina = maxStamina;

        staminaFallRate = 1;

        staminaRegainRate = 1;

        currentStatus = PlayerMovement.currentStatus;

        groundTag = PlayerMovement.groundTag;

        carryStatus = PlayerMovement.currentCarryStatus;

        privateCountdown = countdown;
    }
Esempio n. 3
0
    // Update is called once per frame
    void Update()
    {
        currentStatus = PlayerMovement.currentStatus;

        CheckStatus();
    }