public void SetGameUI(PlayerMouvement player, bool isMaster) { Initializedbutton(player); LaunchButton.gameObject.SetActive(isMaster); //BlackSceen.gameObject.SetActive(true); waitingPanel.SetActive(true); }
void SetupScene() // initialise le niveau { player = GameObject.FindObjectOfType <PlayerMouvement>(); speed = initialSpeed; Time.timeScale = 1; end = false; }
// Start is called before the first frame update void Awake() { /* Récupérer le script de player mouvement pour dire que le joueur est en train d'escalader */ playerMouvement = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMouvement>(); /* Récupérer le texte permettant de conseiller le joueur */ interactUI = GameObject.FindGameObjectWithTag("InteractUI").GetComponent <Text>(); }
public void Awake() { if (instance) { Debug.LogWarning("Déjà un script playerMouvement"); } instance = this; }
private void Awake() { if (instance != null) { Debug.LogWarning("Il y a plus d'une instance de PlayerMouvement dans la scène"); return; } instance = this; }
void Initializedbutton(PlayerMouvement player) { LaunchButton.onClick.AddListener(player.SendStart); nearButton.onClick.AddListener(player.CheckIsNearChest); chestButton.onClick.AddListener(player.CheckIsChest); passButton.onClick.AddListener(player.PassTurn); bombButton1.onClick.AddListener(player.PlantBombRed); bombButton2.onClick.AddListener(player.PlantBombBlack); bombButton3.onClick.AddListener(player.PlantBombWhite); }
// Start is called before the first frame update void Start() { play = false; cameraGameObject.position = menuPosition.position; //position initiale de la camera au menu //Canvas Jouer au debut canvasJouer = GameObject.Find("Canvas_jouer"); canvasJouer.SetActive(false); //Script mouvement du menu playerMenuMvtScript = player.GetComponent <Player_Menu_Mvt>(); playerMenuMvtScript.enabled = true; //Script mouvement dans la game playerMouvementScript = player.GetComponent <PlayerMouvement>(); playerMouvementScript.enabled = false; //Script generation ennemi dans la game generationEnnemiScript = gameManager.GetComponent <GenerationEnnemi>(); generationEnnemiScript.enabled = false; }
private void Awake() { GameObject player = GameObject.FindGameObjectWithTag("Player"); playerMouvement = player.GetComponent <PlayerMouvement>(); }
// Start is called before the first frame update void Start() { mouvementJoueur = GetComponentInParent <PlayerMouvement>(); audio = GetComponentInParent <AudioSource>(); }