Exemplo n.º 1
0
 public void SetGameUI(PlayerMouvement player, bool isMaster)
 {
     Initializedbutton(player);
     LaunchButton.gameObject.SetActive(isMaster);
     //BlackSceen.gameObject.SetActive(true);
     waitingPanel.SetActive(true);
 }
Exemplo n.º 2
0
 void SetupScene() // initialise le niveau
 {
     player         = GameObject.FindObjectOfType <PlayerMouvement>();
     speed          = initialSpeed;
     Time.timeScale = 1;
     end            = false;
 }
Exemplo n.º 3
0
    // Start is called before the first frame update
    void Awake()
    {
        /* Récupérer le script de player mouvement pour dire que le joueur est en train d'escalader */
        playerMouvement = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMouvement>();

        /* Récupérer le texte permettant de conseiller le joueur */
        interactUI = GameObject.FindGameObjectWithTag("InteractUI").GetComponent <Text>();
    }
Exemplo n.º 4
0
    public void Awake()
    {
        if (instance)
        {
            Debug.LogWarning("Déjà un script playerMouvement");
        }

        instance = this;
    }
Exemplo n.º 5
0
 private void Awake()
 {
     if (instance != null)
     {
         Debug.LogWarning("Il y a plus d'une instance de PlayerMouvement dans la scène");
         return;
     }
     instance = this;
 }
Exemplo n.º 6
0
    void Initializedbutton(PlayerMouvement player)
    {
        LaunchButton.onClick.AddListener(player.SendStart);

        nearButton.onClick.AddListener(player.CheckIsNearChest);

        chestButton.onClick.AddListener(player.CheckIsChest);

        passButton.onClick.AddListener(player.PassTurn);

        bombButton1.onClick.AddListener(player.PlantBombRed);

        bombButton2.onClick.AddListener(player.PlantBombBlack);

        bombButton3.onClick.AddListener(player.PlantBombWhite);
    }
Exemplo n.º 7
0
    // Start is called before the first frame update
    void Start()
    {
        play = false;
        cameraGameObject.position = menuPosition.position; //position initiale de la camera au menu

        //Canvas Jouer au debut
        canvasJouer = GameObject.Find("Canvas_jouer");
        canvasJouer.SetActive(false);

        //Script mouvement du menu
        playerMenuMvtScript         = player.GetComponent <Player_Menu_Mvt>();
        playerMenuMvtScript.enabled = true;
        //Script mouvement dans la game
        playerMouvementScript         = player.GetComponent <PlayerMouvement>();
        playerMouvementScript.enabled = false;

        //Script generation ennemi dans la game
        generationEnnemiScript         = gameManager.GetComponent <GenerationEnnemi>();
        generationEnnemiScript.enabled = false;
    }
Exemplo n.º 8
0
    private void Awake()
    {
        GameObject player = GameObject.FindGameObjectWithTag("Player");

        playerMouvement = player.GetComponent <PlayerMouvement>();
    }
Exemplo n.º 9
0
 // Start is called before the first frame update
 void Start()
 {
     mouvementJoueur = GetComponentInParent <PlayerMouvement>();
     audio           = GetComponentInParent <AudioSource>();
 }