void Start() { playerManager = GameObject.Find ("Manager").GetComponent<PlayerManager_mp>(); if(networkView.isMine){ playerName = playerManager.playerName; } else{ playerName = playerManager.getPlayerName(networkView.owner); } text = GetComponent<TextMesh>(); }
void Start() { playerName = PlayerPrefs.GetString("playerName"); if(playerName == ""){ playerName = "player " + Random.Range(100, 999); } gameTypeName = "swingX_" + Application.unityVersion + "_server"; Debug.Log (gameTypeName); gameManager = GetComponent<GameManager_mp>(); isAlive = false; gameHasStarted = false; Instance = this; StartCoroutine ("RefreshHostList"); playerManager = GetComponent<PlayerManager_mp>(); }
void Start() { state = GameState.Instance; playerManager = GetComponent<PlayerManager_mp> (); }