// Use this for initialization void Start() { spawn.GetComponent <SpawnPalline> ().Spawn(PallinaPrefab); points = new Punteggio(0); life = new LifeManager(); Ui = GameObject.Find("UI"); Ui.GetComponent <DisplayUI> ().Score = points.Punti; Ui.GetComponent <DisplayUI> ().Lives = life.lifeManager; Ui.GetComponent <DisplayUI> ().Palline = ContatorePalline.contatorePalline; }
public async Task Delete(ApplicationDbContext db, Punteggio p) { db.Punteggi.Remove(p); await db.SaveChangesAsync(); }
public async Task Update(ApplicationDbContext db, Punteggio p) { db.Punteggi.Update(p); await db.SaveChangesAsync(); }