Пример #1
0
    static int AcceptTask(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        PlayerMainCityCtrl obj = (PlayerMainCityCtrl)LuaScriptMgr.GetUnityObjectSelf(L, 1, "PlayerMainCityCtrl");
        int arg0 = (int)LuaScriptMgr.GetNumber(L, 2);

        obj.AcceptTask(arg0);
        return(0);
    }
Пример #2
0
    static int Finish(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        PlayerMainCityCtrl obj  = (PlayerMainCityCtrl)LuaScriptMgr.GetUnityObjectSelf(L, 1, "PlayerMainCityCtrl");
        TaskEntity         arg0 = (TaskEntity)LuaScriptMgr.GetNetObject(L, 2, typeof(TaskEntity));

        obj.Finish(arg0);
        return(0);
    }
Пример #3
0
 void Awake()
 {
     Instance = this;
     moveCtrl = GetComponent <SimpleMoveCtrl>();
     animMgr  = GetComponent <PlayerAnimatorMgr>();
     if (moveCtrl == null)
     {
         GameTools.LogError("Player Con not move due to Don't attack SimplaMoveCrlt");
         isAbleMove = false;
     }
 }
Пример #4
0
    static int get_isAbleMove(IntPtr L)
    {
        object             o   = LuaScriptMgr.GetLuaObject(L, 1);
        PlayerMainCityCtrl obj = (PlayerMainCityCtrl)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name isAbleMove");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index isAbleMove on a nil value");
            }
        }

        LuaScriptMgr.Push(L, obj.isAbleMove);
        return(1);
    }
Пример #5
0
    static int set_go(IntPtr L)
    {
        object             o   = LuaScriptMgr.GetLuaObject(L, 1);
        PlayerMainCityCtrl obj = (PlayerMainCityCtrl)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name go");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index go on a nil value");
            }
        }

        obj.go = (GameObject)LuaScriptMgr.GetUnityObject(L, 3, typeof(GameObject));
        return(0);
    }
Пример #6
0
    static int set_animMgr(IntPtr L)
    {
        object             o   = LuaScriptMgr.GetLuaObject(L, 1);
        PlayerMainCityCtrl obj = (PlayerMainCityCtrl)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name animMgr");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index animMgr on a nil value");
            }
        }

        obj.animMgr = (PlayerAnimatorMgr)LuaScriptMgr.GetUnityObject(L, 3, typeof(PlayerAnimatorMgr));
        return(0);
    }
Пример #7
0
    static int set_speed(IntPtr L)
    {
        object             o   = LuaScriptMgr.GetLuaObject(L, 1);
        PlayerMainCityCtrl obj = (PlayerMainCityCtrl)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name speed");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index speed on a nil value");
            }
        }

        obj.speed = (float)LuaScriptMgr.GetNumber(L, 3);
        return(0);
    }
Пример #8
0
    static int moveToFight(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 1)
        {
            PlayerMainCityCtrl obj = (PlayerMainCityCtrl)LuaScriptMgr.GetUnityObjectSelf(L, 1, "PlayerMainCityCtrl");
            obj.moveToFight();
            return(0);
        }
        else if (count == 2)
        {
            PlayerMainCityCtrl obj = (PlayerMainCityCtrl)LuaScriptMgr.GetUnityObjectSelf(L, 1, "PlayerMainCityCtrl");
            int arg0 = (int)LuaScriptMgr.GetNumber(L, 2);
            obj.moveToFight(arg0);
            return(0);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: PlayerMainCityCtrl.moveToFight");
        }

        return(0);
    }