static int AcceptTask(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); PlayerMainCityCtrl obj = (PlayerMainCityCtrl)LuaScriptMgr.GetUnityObjectSelf(L, 1, "PlayerMainCityCtrl"); int arg0 = (int)LuaScriptMgr.GetNumber(L, 2); obj.AcceptTask(arg0); return(0); }
static int Finish(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); PlayerMainCityCtrl obj = (PlayerMainCityCtrl)LuaScriptMgr.GetUnityObjectSelf(L, 1, "PlayerMainCityCtrl"); TaskEntity arg0 = (TaskEntity)LuaScriptMgr.GetNetObject(L, 2, typeof(TaskEntity)); obj.Finish(arg0); return(0); }
void Awake() { Instance = this; moveCtrl = GetComponent <SimpleMoveCtrl>(); animMgr = GetComponent <PlayerAnimatorMgr>(); if (moveCtrl == null) { GameTools.LogError("Player Con not move due to Don't attack SimplaMoveCrlt"); isAbleMove = false; } }
static int get_isAbleMove(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); PlayerMainCityCtrl obj = (PlayerMainCityCtrl)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name isAbleMove"); } else { LuaDLL.luaL_error(L, "attempt to index isAbleMove on a nil value"); } } LuaScriptMgr.Push(L, obj.isAbleMove); return(1); }
static int set_go(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); PlayerMainCityCtrl obj = (PlayerMainCityCtrl)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name go"); } else { LuaDLL.luaL_error(L, "attempt to index go on a nil value"); } } obj.go = (GameObject)LuaScriptMgr.GetUnityObject(L, 3, typeof(GameObject)); return(0); }
static int set_animMgr(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); PlayerMainCityCtrl obj = (PlayerMainCityCtrl)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name animMgr"); } else { LuaDLL.luaL_error(L, "attempt to index animMgr on a nil value"); } } obj.animMgr = (PlayerAnimatorMgr)LuaScriptMgr.GetUnityObject(L, 3, typeof(PlayerAnimatorMgr)); return(0); }
static int set_speed(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); PlayerMainCityCtrl obj = (PlayerMainCityCtrl)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name speed"); } else { LuaDLL.luaL_error(L, "attempt to index speed on a nil value"); } } obj.speed = (float)LuaScriptMgr.GetNumber(L, 3); return(0); }
static int moveToFight(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 1) { PlayerMainCityCtrl obj = (PlayerMainCityCtrl)LuaScriptMgr.GetUnityObjectSelf(L, 1, "PlayerMainCityCtrl"); obj.moveToFight(); return(0); } else if (count == 2) { PlayerMainCityCtrl obj = (PlayerMainCityCtrl)LuaScriptMgr.GetUnityObjectSelf(L, 1, "PlayerMainCityCtrl"); int arg0 = (int)LuaScriptMgr.GetNumber(L, 2); obj.moveToFight(arg0); return(0); } else { LuaDLL.luaL_error(L, "invalid arguments to method: PlayerMainCityCtrl.moveToFight"); } return(0); }