Пример #1
0
 public void PutOnSuit(SpecKit kit)
 {
     characterInput.selectedWeapon = 3;
     anim.SetTrigger("ChangeWeapon");
     State     = PlayerState.active;
     Protected = false;
     specKit.Initiolize(kit);
     characterInventory.firstWeapon  = kit.firstWeapon;
     characterInventory.secondWeapon = kit.secondWeapon;
     cameraHandler.SetMask(kit.type);
 }
Пример #2
0
 public void PutOnSuit(SpecKit kit)
 {
     Protected = false;
     Debug.Log(kit);
     specKit.Initiolize(kit);
 }