public void PutOnSuit(SpecKit kit) { characterInput.selectedWeapon = 3; anim.SetTrigger("ChangeWeapon"); State = PlayerState.active; Protected = false; specKit.Initiolize(kit); characterInventory.firstWeapon = kit.firstWeapon; characterInventory.secondWeapon = kit.secondWeapon; cameraHandler.SetMask(kit.type); }
public void PutOnSuit(SpecKit kit) { Protected = false; Debug.Log(kit); specKit.Initiolize(kit); }