private void hidePage()
    {
        PlayerItemMenu.openDetailMenu = 0;
        tagIndex = 2;//重置位置編號
        Vector3 choicePosition_02 = transform.GetChild(1).gameObject.transform.GetChild(tagIndex).gameObject.transform.position;

        itemIndex.transform.position = new Vector3(choicePosition_02.x - 0.25F, choicePosition_02.y, choicePosition_02.z);
        PlayerItemMenu.returnRestTimer();
    }
    private void doSubmit()
    {
        PlayerItemMenu.returnRestTimer();
        switch (tagIndex)
        {
        case 1:                              //是的
            StartCoroutine(doRetrunTitle()); //協程_返回主菜單
            break;

        case 2:    //取消
            hidePage();
            break;
        }
    }
Пример #3
0
 private void doSubmit()
 {
     StartCoroutine(doShowPlayerBubble()); //協程_正在存檔時的操作
     GameMenager.saveToJsonFile(tagIndex); //遊戲當前信息轉為json並存到硬中
     PlayerItemMenu.returnRestTimer();
 }
 private void doSubmit()
 {
     PlayerItemMenu.returnRestTimer();
     StartCoroutine(doCloseAllMenu());//協程_關閉菜單
 }