private void hidePage() { PlayerItemMenu.openDetailMenu = 0; tagIndex = 2;//重置位置編號 Vector3 choicePosition_02 = transform.GetChild(1).gameObject.transform.GetChild(tagIndex).gameObject.transform.position; itemIndex.transform.position = new Vector3(choicePosition_02.x - 0.25F, choicePosition_02.y, choicePosition_02.z); PlayerItemMenu.returnRestTimer(); }
private void doSubmit() { PlayerItemMenu.returnRestTimer(); switch (tagIndex) { case 1: //是的 StartCoroutine(doRetrunTitle()); //協程_返回主菜單 break; case 2: //取消 hidePage(); break; } }
private void doSubmit() { StartCoroutine(doShowPlayerBubble()); //協程_正在存檔時的操作 GameMenager.saveToJsonFile(tagIndex); //遊戲當前信息轉為json並存到硬中 PlayerItemMenu.returnRestTimer(); }
private void doSubmit() { PlayerItemMenu.returnRestTimer(); StartCoroutine(doCloseAllMenu());//協程_關閉菜單 }