void OnTriggerExit(Collider other) { if (other.gameObject.tag == "Player") { other.gameObject.GetComponent <PlayerItem>().items.Remove(gameObject.name); item.CheckNearItem(); } }
void OnTriggerExit(Collider other) { if (other.gameObject.tag == "Player") { other.gameObject.GetComponent <PlayerItem>().items.Remove(gameObject.name); item.CheckNearItem(); } }