Пример #1
0
 void Awake()
 {
     PlayerLifeTime.OnPlayerDead += GameOver;
     gameOverUI.OnRestart        += () =>
     {
         gameOverUI.gameObject.SetActive(false);
         PlayerInputHolder.Unhold();
         stageManager.ReloadCurrent();
     };
     Clear.OnClear += () =>
     {
         ringUI.SetActive(false);
         clearUI.SetActive(true);
     };
 }
Пример #2
0
 void Start()
 {
     PlayerInputHolder.Unhold();
 }