void Awake() { PlayerLifeTime.OnPlayerDead += GameOver; gameOverUI.OnRestart += () => { gameOverUI.gameObject.SetActive(false); PlayerInputHolder.Unhold(); stageManager.ReloadCurrent(); }; Clear.OnClear += () => { ringUI.SetActive(false); clearUI.SetActive(true); }; }
void Start() { PlayerInputHolder.Unhold(); }