Пример #1
0
 public static void StopListening(PlayerInputValues eventName, PlayerInputDirections eventDir, Action listener)
 {
     StopListening(eventName.ToString() + eventDir.ToString(), listener);
 }
Пример #2
0
 public static void TriggerEvent(PlayerInputValues eventName, PlayerInputDirections eventDir)
 {
     TriggerEvent(eventName.ToString() + eventDir.ToString());
 }
 public static void StartListening(PlayerInputValues eventName, PlayerInputDirections eventDir, UnityAction listener)
 {
     StartListening(eventName + eventDir.ToString(), listener);
 }