public static void StopListening(PlayerInputValues eventName, PlayerInputDirections eventDir, Action listener) { StopListening(eventName.ToString() + eventDir.ToString(), listener); }
public static void TriggerEvent(PlayerInputValues eventName, PlayerInputDirections eventDir) { TriggerEvent(eventName.ToString() + eventDir.ToString()); }
public static void StartListening(PlayerInputValues eventName, PlayerInputDirections eventDir, UnityAction listener) { StartListening(eventName + eventDir.ToString(), listener); }