コード例 #1
0
 public static void StopListening(PlayerInputValues eventName, PlayerInputDirections eventDir, Action listener)
 {
     StopListening(eventName.ToString() + eventDir.ToString(), listener);
 }
コード例 #2
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 public static void TriggerEvent(PlayerInputValues eventName, PlayerInputDirections eventDir)
 {
     TriggerEvent(eventName.ToString() + eventDir.ToString());
 }
コード例 #3
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 public static void StartListening(PlayerInputValues eventName, PlayerInputDirections eventDir, UnityAction listener)
 {
     StartListening(eventName + eventDir.ToString(), listener);
 }