/// <summary> /// 更新来自playinfo里的更新 /// </summary> /// <param name="Type"></param> void OnPlayerInfoChanged(PlayerInfo.InfoType Type) { if (Type == PlayerInfo.InfoType.All || Type == PlayerInfo.InfoType.Hp || Type == PlayerInfo.InfoType.Damage || Type == PlayerInfo.InfoType.Exp || Type == PlayerInfo.InfoType.Equip) { UpdateShow(); } }
void OnPlayerInfoChanged(PlayerInfo.InfoType type) { if (type == PlayerInfo.InfoType.All || type == PlayerInfo.InfoType.Name || type == PlayerInfo.InfoType.HeadPortrait || type == PlayerInfo.InfoType.Level || type == PlayerInfo.InfoType.Energy || type == PlayerInfo.InfoType.Toughen) { UpdateShow(); } }
void OnPlayerInfoChanged(PlayerInfo.InfoType type) { if (type == PlayerInfo.InfoType.All || type == PlayerInfo.InfoType.Coin || type == PlayerInfo.InfoType.Diamond) { UpdateShow(); } }
void OnPlayerInfoChanged(PlayerInfo.InfoType type) { UpdateShow(); }