Beispiel #1
0
 /// <summary>
 /// 更新来自playinfo里的更新
 /// </summary>
 /// <param name="Type"></param>
 void OnPlayerInfoChanged(PlayerInfo.InfoType Type)
 {
     if (Type == PlayerInfo.InfoType.All || Type == PlayerInfo.InfoType.Hp || Type == PlayerInfo.InfoType.Damage || Type == PlayerInfo.InfoType.Exp || Type == PlayerInfo.InfoType.Equip)
     {
         UpdateShow();
     }
 }
Beispiel #2
0
 void OnPlayerInfoChanged(PlayerInfo.InfoType type)
 {
     if (type == PlayerInfo.InfoType.All || type == PlayerInfo.InfoType.Name || type == PlayerInfo.InfoType.HeadPortrait || type == PlayerInfo.InfoType.Level || type == PlayerInfo.InfoType.Energy || type == PlayerInfo.InfoType.Toughen)
     {
         UpdateShow();
     }
 }
Beispiel #3
0
 void OnPlayerInfoChanged(PlayerInfo.InfoType type)
 {
     if (type == PlayerInfo.InfoType.All || type == PlayerInfo.InfoType.Coin || type == PlayerInfo.InfoType.Diamond)
     {
         UpdateShow();
     }
 }
Beispiel #4
0
 void OnPlayerInfoChanged(PlayerInfo.InfoType type)
 {
     UpdateShow();
 }