// Update is called once per frame
 void Update()
 {
     if (Input.GetButtonDown(attackButton))
     {
         if (playerInv.PlayerHasWeapon())
         {
             playerInv.getCurrentWeapon().Fire(player.GetDirection(), gameObject.transform);
             CameraShake.Shake(0.075f, 0.064f);
         }
     }
 }