// Use this for initialization
 void Awake()
 {
     playerRb     = GetComponent <Rigidbody2D>();
     sprite       = GetComponent <SpriteRenderer>();
     playerInv    = GetComponent <PlayerINV>();
     animator     = GetComponent <Animator>();
     sprite.flipX = !facingRight;
 }
 // Use this for initialization
 void Awake()
 {
     player    = GetComponent <PlayerMovement>();
     playerInv = gameObject.GetComponent <PlayerINV>();
 }