// Use this for initialization void Awake() { playerRb = GetComponent <Rigidbody2D>(); sprite = GetComponent <SpriteRenderer>(); playerInv = GetComponent <PlayerINV>(); animator = GetComponent <Animator>(); sprite.flipX = !facingRight; }
// Use this for initialization void Awake() { player = GetComponent <PlayerMovement>(); playerInv = gameObject.GetComponent <PlayerINV>(); }