void Start() { rb = GetComponent <Rigidbody>(); horizMovement = GetComponent <PlayerHorizMovement>(); playerDamageTaker = GetComponent <DamageTaker>(); battleController = GameObject.Find("*BATTLE CONTROLLER*").GetComponent <BattleController>(); storedPosition = transform.position; }
void Start() { rb = GetComponent <Rigidbody>(); myCollider = GetComponent <Collider>(); //todo: change to whatever collider the player actually is horizScript = GetComponent <PlayerHorizMovement>(); vertScript = GetComponent <PlayerVertMovement>(); battleController = GameObject.Find("*BATTLE CONTROLLER*").GetComponent <BattleController>(); battleController.beginPlayerTurn += TransitionForPlayerTurn; battleController.beginEnemyTurn += TransitionForEnemyTurn; }