void Start()
 {
     rb                = GetComponent <Rigidbody>();
     horizMovement     = GetComponent <PlayerHorizMovement>();
     playerDamageTaker = GetComponent <DamageTaker>();
     battleController  = GameObject.Find("*BATTLE CONTROLLER*").GetComponent <BattleController>();
     storedPosition    = transform.position;
 }
Esempio n. 2
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    void Start()
    {
        rb          = GetComponent <Rigidbody>();
        myCollider  = GetComponent <Collider>(); //todo: change to whatever collider the player actually is
        horizScript = GetComponent <PlayerHorizMovement>();
        vertScript  = GetComponent <PlayerVertMovement>();

        battleController = GameObject.Find("*BATTLE CONTROLLER*").GetComponent <BattleController>();
        battleController.beginPlayerTurn += TransitionForPlayerTurn;
        battleController.beginEnemyTurn  += TransitionForEnemyTurn;
    }