private void Start()
    {
        //reset player held item on game start
        _playerHeldItem?.TrashItem();

        AudioManager.instance.Play("crowd");
    }
Пример #2
0
    private IEnumerator TrashInBin()
    {
        _playerHeldItem.TrashItem();
        //play bin animation
        _audioSource.PlayOneShot(_binSounds.ReturnRandomSound());
        _animator.SetBool("IsTrashing", true);
        yield return(new WaitForSeconds(0.8f));

        _animator.SetBool("IsTrashing", false);
    }