private void Start() { //reset player held item on game start _playerHeldItem?.TrashItem(); AudioManager.instance.Play("crowd"); }
private IEnumerator TrashInBin() { _playerHeldItem.TrashItem(); //play bin animation _audioSource.PlayOneShot(_binSounds.ReturnRandomSound()); _animator.SetBool("IsTrashing", true); yield return(new WaitForSeconds(0.8f)); _animator.SetBool("IsTrashing", false); }