void Jumped(PlayerHaveJumped e) { _runJump++; Event <ProgressAchievementEvent> .Broadcast(new ProgressAchievementEvent(AchievementBigType.OneRun, AchievementSpecificType.JumpCount, _runJump, false)); Event <ProgressAchievementEvent> .Broadcast(new ProgressAchievementEvent(AchievementBigType.Global, AchievementSpecificType.JumpCount, G.Sys.dataMaster.JumpCount, false)); }
void OnJump(PlayerHaveJumped e) { _save.JumpCount++; SaveData(); }
void OnJump(PlayerHaveJumped e) { _jumpCount++; }