Beispiel #1
0
    void Jumped(PlayerHaveJumped e)
    {
        _runJump++;
        Event <ProgressAchievementEvent> .Broadcast(new ProgressAchievementEvent(AchievementBigType.OneRun, AchievementSpecificType.JumpCount, _runJump, false));

        Event <ProgressAchievementEvent> .Broadcast(new ProgressAchievementEvent(AchievementBigType.Global, AchievementSpecificType.JumpCount, G.Sys.dataMaster.JumpCount, false));
    }
Beispiel #2
0
 void OnJump(PlayerHaveJumped e)
 {
     _save.JumpCount++;
     SaveData();
 }
Beispiel #3
0
 void OnJump(PlayerHaveJumped e)
 {
     _jumpCount++;
 }